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Animation Standard program is prepared to impart highly professional training of various concepts of animation with specialization in 3D Animation & Visual Effects. The course is designed by highly knowledgeable researchers to meet ongoing industrial standards. The program is segregated into pre-production, 3D Molding, Animation, and Visual Effects. This course requires creative mind and innovativeness of its followers. Following are the details of this course.
Learning Outcome in duration of 12 months
Technologies Overview module I
The course exposes our students to various concepts of Animation such as elements, reverse engineering, and principles. These concepts are necessary before starting to work on industry leading computer applications and their practical usability.
The first module covers digital media and conceptual thinking and concept design. The course will help students learn how to create industry standards still video graphic using Adobe Photoshop and Adobe Illustrator.
Introduction to Digital Media
What is Digital Media, Basics of Digital Media, Examples of Digital Media, Principles of Digital Media, Digital and Analogue, Working with Digital Data, Compression in Digital Media, Conversion of Analogue to Digital, Digital Art and Applications Overview.
Concept and Digital Design
Principles of Design, Introduction to color theory, Color Systems (RGB, Grayscale, CMYK) and File Formats, Introduction to Graphic Designing, Graphics for the Video, Creating and Manipulating Bitmap and Vector Images, Creating Energy Oriented Graphics, Collages, Image Editing, Creating Backgrounds, Creating Logos and Identities, DICOM Image Support, Creating Alpha, Exporting Graphics to Video Applications, Storing and Transporting Images, Scanning, Enlargement and Reduction, Resolution, Color Depth, Image Size and File Size, Palette, Mode and Image Attributes, Paths & Type, Transformation of Objects, Layer Concept, Reshaping and Applying Effects and Filters, Masking, Understanding Color & Color Correction, Filters & Texture, Case Studies and Projects.
Pre-Production module II
Second Module covers all drawing and painting skills with complete know-how of film production. These skills provide base to create outstanding visual effects or any kind of editing task. Pre production module - II also makes you learn pre-planning, creating outline, and forwarding concepts to the production team.
Drawing & Painting
Introduction to Painting, Lines, Shapes, Color, Value, Scale, Texture and Composition, Geometry, Use of Drawing in Painting, Equipment and Materials, Color Mixing, Matte Painting, Gesture Drawing, Quick Action Drawings, Drawing with Mass, Perspective Drawing, Proportions, Linear Gesture Drawing, Structure, Fundamentals of Perspective, One Point, Two Point, Three Point Perspective, Special Vanishing Points, Mixed Perspective and Ellipses, Creation of basic 3-Dimensional Shapes, Advanced Perspective Concepts, Story Concepts, Preparing Storyboards from Screenplay / Script, Converting Drawings into a Physical Model, Techniques of Claymation.
Film Production
Shot, Sequence, Scene, Basic Composition, Sizes, Camera Movement, Films, Various Stocks, Magazines, Lab Standard, Lighting Techniques, Use of Shadows, Architectural Lighting & Set Lighting, Analog Vs Digital Image, Comparative Analysis, Compatibility, Documentary Film, Narrative Film, Closed Form Vs Open Form, Principles of Still Camera, Camera Composition, Choice of Lenses, Camera Movement, Staging & Blocking, Rigging and Pre-lighting.
Animation & Visual Effects module III
Animation and Visual effects, both are very close techniques and all the production houses hire experts who are apt for both types of requirements. When a professional team works on a 3D film then both types of professionals are required to complete the task efficiently. Visual Effects (commonly shortened to Visual F/X or VFX) are the various processes by which imagery is created and/or manipulated outside the context of a live action shoot. Visual effects are frequently integral to a movie's story and appeal. In films and games visual effects are the most noticed elements. All the eyes catchy shots in various movies and games have been possible because of appealing visual effects. Digital media has been revolutionized after the incarnation of visual effects (VFX) or motion graphics. Advanced computer applications make easy to accomplish this task, so let us read all about the inherit contents.
Learning outcomes
3D Modeling Basics & Work flows, Textures and Mapping, Principles of Animation, Lighting and Character Design, Creating Animation & Dynamics, Types of Animation, Character Animation, Skeletal Animation, Animation Techniques and Development, Camera Techniques, Crowd Simulation, Ray Tracing, Digital Sculpting, Accessories and Story Boarding in Animation, Rendering, Animation, Demo Reel. Types of Visual Effects, Miniature, Animatronics, Sets and Models, Visual Effects Production Pipeline, Concepts and Methods of 3D Modeling for VFX, Polygon & Surface Editing, Modifying and Deforming Geometry, Set Modeling, Primary and Secondary Props, Creating Texture Maps, Procedural Texturing, Bump mapping, Shaders, Background Texturing, Texturing Animation, Lighting Fundamentals, Light types, Attributes of Light, Lighting objects & Shadows, 3 Point Lighting, Lighting a scene to matching the environment, Set key, Graph Editor, Dope Sheet, Motion Path Animation, Non Linear Deformers, Rigid Body Dynamics, Rigid Body Constraints, Rigid Body Optimization, Soft Body Dynamics, Introduction to Particles, Particle collisions and collision events, The Flow Effect, The Emit Function, The Particle Instancer, Goals, Particle Rendering, Introduction to Hair, Fur, Cloth and Fluid, Rendering Types and their attributes, Render Management, Multipass Rendering.
Collaborative Project
In last students are required to work on projects of clients or live project of industrial standards. Students have flexibility of selection of the orientation of their project. Students work as a team and jointly stand responsible for the planning, conduct and outcome of the project, under the supervision of a member of staff acting as a guide. The project will be a significantly-sized production, with the objective of producing an output reflecting. |