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Animation Master

Animation is something that turns your idea alive. With deepest mastery you can add physical movement, various expressions such as sock, sadness, joy, anger, fear or the other body languages attributes like tension or intention, arrogance, humility, or shame, in images to make still images animated. To be successful animator, one first requires being sensitive towards several forms of art and fortunately our course is designed to impart you the same. Our course is a perfect way to launch your career in professional animation production for film, television and other entertainment media.

We conceptualized Animation Master to teach our students with those industrial skills which any employer first look before hiring a candidate in his organization. Combined with specialized technical artistic training, Animation Master instills students with demanding skills of Animation. The course widely covers art skills, art theory, classical animation, 3D computer animation, 3D modeling, texturing, lighting, editing, visual effects, graphics, cinematography, digital non-linear video production, and character design.

Learning Outcome in duration of 18 months

Technologies Overview Module I
The first module helps students learn how to create all stunning and professional graphics in Adobe Photoshop, Illustrator. The module includes following:

Introduction to Digital Media
Basics, Principles and Examples of Digital Media, Digital and Analogue, Conversion of Analogue to Digital, Working with Digital Data, Compression in Digital Media, Digital Art and Applications Overview.

Concept and Digital Design
Principles of Design, Introduction to color theory, Introduction to Graphic Designing, Color Systems (RGB, Grayscale, CMYK) and File Formats, Graphics for the Video, Creating and Manipulating Bitmap and Vector Images, Creating Backgrounds, Creating Energy Oriented Graphics, Creating Logos and Identities, Collages, Image Editing, DICOM Image Support, Creating Alpha, Exporting Graphics to Video Applications, Scanning, Storing and Transporting Images, Enlargement and Reduction, Resolution, Color Depth, Image Size and File Size, Palette, Mode and Image Attributes, Transformation of Objects, Reshaping and Applying Effects and Filters, Paths & Type, Masking, Layer Concept, Understanding Color & Color Correction, Filters & Texture, Case Studies and Projects.

Pre-Production Module II
This module focuses on all required drawing and painting skills which provide ground to create block buster visual effects or any kinds of editing task. It also comprises of complete know-how of film production. This helps in pre-planning, creating outline, and forwarding concepts to the production team. Learning outcomes of this module is

Drawing & Painting 
Introduction to Painting and use of drawing in painting, Lines, Shapes, Color, Value, Texture, Scale, and Composition, Equipment and Materials, Color Mixing, Geometry, Matte Painting, Gesture Drawing, Quick Action Drawings, Linear Gesture Drawing, Drawing with Mass, Proportions, Structure, Perspective Drawing, Fundamentals of Perspective, One Point, Two Point, Three Point Perspective, Special Vanishing Points, Mixed Perspective and Ellipses, Creation of basic 3-Dimensional Shapes, Advanced Perspective Concepts, Story Concepts, Preparing Storyboards from Screenplay / Script, Converting Drawings into a Physical Model, Techniques of Claymation.

Film Production
Shot, Sequence, Scene, Basic Composition, Sizes, Camera Movement, Films, Various Stocks, Magazines, Lab Standard, Lighting Techniques, Use of Shadows, Architectural Lighting & Set Lighting, Analog Vs Digital Image, Comparative Analysis, Compatibility, Documentary Film, Narrative Film, Closed Form Vs Open Form, Principles of Still Camera, Camera Composition, Choice of Lenses, Camera Movement, Staging & Blocking, Rigging and Pre-lighting.

Animation & Visual Effects Module III
Both Animation and Visual effects are very close techniques. Most of the production houses now want to employ a professional, having best grip on both animation and visual effect as both are required when a professional team is working on a 3D film project. Visual Effects (commonly shortened to Visual F/X or VFX) are the various processes by which imagery is created and/or manipulated outside the context of a live action shoot. Visual effects are frequently integral to a movie's story and appeal. Visual effects are noticeable element thus they must be of the best quality. Nowadays, visual effects have their requirement not only in animation and film but also in digital games as well. You have watched some very eye-catching visuals in different movies such as Harry Potter, Lord of the Ring, Stealth, Terminator, and Transformers. These could become possible because of visual effects. Nowadays, highly advanced computer applications are used to get desired visual effects.

Learning Outcomes

3D Modeling Basics & Work flows, Textures and Mapping, Lighting and Character Design, Principles of Animation, Types of Animation, Character Animation, Skeletal Animation, Animation Techniques and Development, Creating Animation & Dynamics, Camera Techniques, Crowd Simulation, Ray Tracing, Digital Sculpting, Accessories and Story Boarding in Animation, Rendering, Animation, Demo Reel.

Types of Visual Effects, Miniature, Sets and Models, Animatronics, Visual Effects Production Pipeline, Concepts and Methods of 3D Modeling for VFX, Polygon & Surface Editing, Modifying and Deforming Geometry, Set Modeling, Primary and Secondary Props, Creating Texture Maps, Procedural Texturing, Bump mapping, Shaders, Background Texturing, Texturing Animation, Lighting Fundamentals, Light types, Attributes of Light, Lighting objects & Shadows, 3 Point Lighting, Lighting a scene to matching the environment, Set key, Graph Editor, Dope Sheet, Motion Path Animation, Non Linear Deformers, Rigid Body Dynamics, Rigid Body Constraints, Rigid Body Optimization, Soft Body Dynamics, Introduction to Particles, Particle collisions and collision events, The Flow Effect, The Emit Function, The Particle Instancer, Goals, Particle Rendering, Introduction to Hair, Fur, Cloth and Fluid, Rendering Types and their attributes, Render Management, Multipass Rendering.

Post-Production Module IV
Module IV covers post production in which we teach our students with concepts, theories, practices which have become the visual language of our current media form. The section is based on two main techniques of whole film making: Editing of video footages & Sounds and compositing. It covers from video and audio basics to advanced compositing techniques. You can read all the details at ease below:

Principles of Digital Video
Video and Audio Compression, Formats and Codecs, Compatibility of Video Formats with different Computing Platforms, Digitizing Video, Syncing and Storage of Materials, Standard Editorial Procedures including Logging, Grading Process and the Role of the Colourist, Creative Theories (Production and Reception, Individuals and Audiences)

Editing Principles and Technologies 
Picture Edit & Continuity, Picture Edit & Pace, Sound Edit & Creative Sound, Sound Edit & Clarity, Editing Genre– Action, Dialogue, Comedy, Documentary, Imaginative Documentary and Innovation Documentary, Matching Action, Ideas & Sound, Pacing and Rhythm, Cutting on Movement.

Interface of a Non Linear Editing Tool, Importing Assembling and Previewing Footage, Basic Editing (Fade-in, Fade-out, Cut to Cut), Adding Transitions, Advanced Editing (2 Point, 3 Point Editing), Editing Audio, Audio Sync, Titling, Combining Images (e.g. Layers, Juxtaposition and Montage, Compositing), Effects (e.g. Keying, Mattes, Filmstrips and Rotoscoping.

Introduction to Compositing
Principles of Compositing Interface of the Compositing Software, Adding Text, 2D & 3D Interactivity, Creating Matte for Masking, Paint & Edit, Masking and Shooting Footage, Applying Operators, Keying, Time Remapping and Time Stretching, and Tracking.

Digital Compositing
Introduction to Advanced Compositing Tools and its Compatibility to Production, Principles of Compositing and Assembling Visual Effects for Film, Understanding Lighting, Basic Exposure Matching, Understanding Optical Phenomena (such as Depth of Field), Wire and Rig Removal, Color Correction and Color Matching, Ramping - Time Stretches and Time Squeeze, Procedural Extraction of Masks from Blue and Green Screen Footage, Masking and Chroma-Keying,Rotoscoping, Matte Adjustment and Manipulation, RotoSplines and Digital Compositing Using Radioscopy, CG Compositing, Particles & Filters, 3D Camera & Lights, Nesting, Compositing Multipass Rendering.

Collaborative Project
Students are needed to work with client’s projects/ live projects. They also have a degree of flexibility in choosing the orientation of their project. As a team, students will be jointly responsible for the plan, conduct and outcome of the project, under the supervision of a member of staff, acting as a guide. The project will be a significantly-sized production, with the objective of producing an output reflecting a real world need, together with accompanying documentation.